03 / 07Camera & object tracking

Matchmove

Solves that lock, dead-on.

3D camera, object and body tracking delivered in your scene format, with lens distortion solved and undistort maps ready to go.

What Matchmove does

Matchmove recovers the camera. From the plate alone, or from the plate plus set survey, lens grids and HDRIs, we solve where the camera was, what lens it wore and how it moved, so CG can be placed in the shot and stay glued to it.

  • You send

    Plates, lens and camera metadata, set survey or LiDAR if it exists, and a note on what will be added.

  • We solve

    Camera, object and body tracks with lens distortion modelled, checked against survey and locked to scene scale.

  • You get

    Scene files for Maya, Nuke or Houdini, undistort and redistort maps, and a cone-check render proving the lock.

Camera & object tracking

Before / After

Move the camera,
the solve holds

The skyline was placed on a solved camera, so the parallax between the figure and the buildings behind holds through the move.

  • Camera solve

    From the marker grid and set survey

  • Lens distortion

    Solved first, undistort maps delivered

  • Scene scale

    Locked to measured points on set

  • Cone check

    Rendered over the plate before delivery

Process

Brief to
final delivery

Five stages, the same five every time. Open a stage to see what it means on a matchmove show.

  1. 01

    Brief

    What the shot has to do, what you are sending, and when it has to be back.

    On a Matchmove show

    Camera body, lens, sensor and any survey data collected up front, with a note on which elements the solve must serve.

  2. 02

    Analysis

    Plates conformed and QC'd, every shot banded by complexity and given a method before work starts.

    On a Matchmove show

    Distortion grid solved first, then a feature-track plan: what tracks, what gets masked, and where the scale constraints come from.

  3. 03

    Production

    One supervisor, one pipeline, daily versions on your review platform.

    On a Matchmove show

    Feature tracking, camera solve, survey alignment and object or body tracks, with lens distortion applied so CG renders line up with the plate.

  4. 04

    QC

    Checked at full resolution, frame by frame, against the delivery document.

    On a Matchmove show

    Cone-check and geometry renders over the plate, checked at full res for slide, jitter and scale drift on every frame.

  5. 05

    Final Delivery

    Colour-managed, versioned, named to your convention and archived for the life of the show.

    On a Matchmove show

    Scene files in your format, undistort and redistort maps, and the lens model so your renders match without guesswork.

Technical Showcase

How the work
actually gets done

Filter by
  • Technique01

    Lens distortion first

    Distortion solved before the camera, from grids where we have them and from the plate where we do not.

  • Technique02

    Survey-aligned solves

    Set survey, LiDAR or measured points lock the solve to real scale, so CG sits at the right size.

  • Technique03

    Body & object matchmove

    Rigged geometry tracked to performers and props for cloth, digital doubles and interactive effects.

  • Tools04

    3DEqualizer & Nuke

    Solves in 3DEqualizer, verified and delivered through Nuke, exported to Maya and Houdini scene formats.

  • Quality control05

    Cone-check renders

    Every solve ships with a check render over the plate: cones on the tracked points, geometry on the set.

  • Production06

    Pipeline-native delivery

    Your scene format, your naming, your frame range. No reconforming on your side.

Why AronFX

The standard
every frame
leaves under

  1. 01

    Precision

    Nothing leaves the building without a supervisor pass at full resolution. We check the frame the way a DI theatre will, not the way a browser player will.

  2. 02

    Consistency

    One methodology per sequence, written down before work starts, so the last shot matches the first even when a dozen artists touched them.

  3. 03

    Scalability

    Departments sized for volume and staffed to the difficulty of the shot, so a 500-shot show gets a schedule you can hold us to.

  4. 04

    Technical expertise

    Nuke-native and ACES colour-managed, with lens distortion, survey alignment and multi-pass integration handled as routine rather than as a special request.

  5. 05

    Production workflow

    Plate intake and technical QC within 24 hours, shot-level bidding with complexity banding, and a named supervisor on every show.

  6. 06

    Quality assurance

    Frame-by-frame checks against the delivery document, a difference matte with every prep delivery, and final review on a calibrated display at delivery resolution.

  7. 07

    Client collaboration

    We work inside your pipeline — ftrack, Syncsketch, Aspera, your naming convention, your delivery document. You should never have to learn ours.

Next Project

Have a VFX
project in mind?

Send us a cut, a plate or a shot count. You will hear back from the supervisor who would run your show, with a breakdown, a schedule and a number.