04 / 07Where the shot becomes a shot

2D Compositing

Every layer, one frame.

Multi-pass CG integration, set extension, sky replacement and atmospherics — Nuke-native, colour-managed end to end under ACES.

What 2D Compositing does

Compositing is where roto, prep, keys, tracks and renders finally become a single image. We integrate CG passes, extend sets, replace skies, add atmosphere and light wrap, and deliver a frame that grades as if it was shot that way.

  • You send

    Plates, elements, CG passes and renders, lookdev reference and the delivery spec.

  • We build

    Layered Nuke scripts with keys, mattes, projections, atmosphere and light wrap, colour-managed from input to output.

  • You get

    Grade-ready EXR or DPX sequences to spec, plus the scripts, so any note can be turned around in hours.

Where the shot becomes a shot

Before / After

Drag through
the passes

Screen extracted, skyline built, atmosphere and light wrap added, then the whole frame regraded for dusk. This is the layer where it all comes together.

  • Set extension

    Full skyline build on the solved camera

  • Sky replacement

    Dusk gradient and star field

  • Atmos & wrap

    Depth haze and edge light on the figure

  • Grade

    ACES, delivered as EXR

Process

Brief to
final delivery

Five stages, the same five every time. Open a stage to see what it means on a 2d compositing show.

  1. 01

    Brief

    What the shot has to do, what you are sending, and when it has to be back.

    On a 2D Compositing show

    Reference frames, lookdev and the delivery spec locked. We ask for the colour pipeline before we ask for the plates.

  2. 02

    Analysis

    Plates conformed and QC'd, every shot banded by complexity and given a method before work starts.

    On a 2D Compositing show

    Shot breakdown per layer: what is keyed, what is roto'd, what is projected, what is CG, and the order they stack in.

  3. 03

    Production

    One supervisor, one pipeline, daily versions on your review platform.

    On a 2D Compositing show

    Layered comps built in Nuke — integration, set extension, atmos and light wrap — with versions posted to your review platform daily.

  4. 04

    QC

    Checked at full resolution, frame by frame, against the delivery document.

    On a 2D Compositing show

    Frame-by-frame check at full res on a calibrated display, against the delivery document, before every version goes up.

  5. 05

    Final Delivery

    Colour-managed, versioned, named to your convention and archived for the life of the show.

    On a 2D Compositing show

    Colour-managed EXR or DPX to spec, versioned and archived for the life of the show, with the scripts alongside.

Technical Showcase

How the work
actually gets done

Filter by
  • Technique01

    Multi-pass CG integration

    Beauty, diffuse, spec, AO and cryptomatte passes rebuilt in comp, so every element can be tuned in context.

  • Technique02

    Set extension & sky

    Projected matte paintings, replacement skies and CG extensions locked to the matchmove.

  • Technique03

    Atmos & light wrap

    Depth-driven haze and edge light so foreground and background share the same air.

  • Tools04

    Nuke, ACES end to end

    Nuke-native scripts under an ACES colour pipeline, so what we see is what your DI sees.

  • Quality control05

    Calibrated review

    Final checks on a calibrated display at delivery resolution, not on a browser player.

  • Production06

    Daily reviews

    Playable versions with artist notes on Syncsketch or ftrack. Nothing drifts for a week unnoticed.

Why AronFX

The standard
every frame
leaves under

  1. 01

    Precision

    Nothing leaves the building without a supervisor pass at full resolution. We check the frame the way a DI theatre will, not the way a browser player will.

  2. 02

    Consistency

    One methodology per sequence, written down before work starts, so the last shot matches the first even when a dozen artists touched them.

  3. 03

    Scalability

    Departments sized for volume and staffed to the difficulty of the shot, so a 500-shot show gets a schedule you can hold us to.

  4. 04

    Technical expertise

    Nuke-native and ACES colour-managed, with lens distortion, survey alignment and multi-pass integration handled as routine rather than as a special request.

  5. 05

    Production workflow

    Plate intake and technical QC within 24 hours, shot-level bidding with complexity banding, and a named supervisor on every show.

  6. 06

    Quality assurance

    Frame-by-frame checks against the delivery document, a difference matte with every prep delivery, and final review on a calibrated display at delivery resolution.

  7. 07

    Client collaboration

    We work inside your pipeline — ftrack, Syncsketch, Aspera, your naming convention, your delivery document. You should never have to learn ours.

Next Project

Have a VFX
project in mind?

Send us a cut, a plate or a shot count. You will hear back from the supervisor who would run your show, with a breakdown, a schedule and a number.